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Reggie level editor vs mario maker
Reggie level editor vs mario maker









  1. #REGGIE LEVEL EDITOR VS MARIO MAKER UPDATE#
  2. #REGGIE LEVEL EDITOR VS MARIO MAKER FULL#
  3. #REGGIE LEVEL EDITOR VS MARIO MAKER CODE#
  4. #REGGIE LEVEL EDITOR VS MARIO MAKER PC#

I haven’t been working on tiled games for long, so any insight into different methods and terminology would be much appreciated. Is this something the Tiled terrain brushes can be used for?

reggie level editor vs mario maker

In Super Mario Maker, when you select an “object” such as “grass” and start painting with it, the editor automatically tiles the interior with a N*M pattern fixes up the edges and corners. I guess the final export format does not store gids, but stores a set of objects with ids that refer to object definitions that refer to actual gids. Once an NxM rectangle of tiles has been added it can be translated and resized as a whole. However, such “objects” do not appear to have any per-instance properties.

reggie level editor vs mario maker

A bit of a mix between an object layer and a tile layer. So it’s like a Tiled Object, but it always snapped to the course tile grid, and is rendered as a pattern tiles from the tileset image. When you select an “object” from the tileset and paint with it or resize an existing “instance”, it automatically tiles and repeats in a pre-defined pattern. Indeed the “tilsets” are not individual 1x1 tiles, but NxM objects that are painted into the scene. However Mario Maker has the different styles which go beyond visuals, wall jumping, enemy stacks, ability to make huge enemies, global database of levels which are easy to make and upload so it will be infinite, plus its an.

#REGGIE LEVEL EDITOR VS MARIO MAKER FULL#

In Reggie, the tileset seems to be more “object” based rather than tile based. SMBX has full custom graphics, moving layers, slopes, water tiles, scripting, overworld editing. I’ve been referring to Reggie (the unofficial New Super Mario Bros Wii level editor) and Mario Maker along the way, and I’ve noticed they both have interesting tile/object editing features, based around a more abstract tileset. Reggie Reggie is a level Editor for New Super Mario Brothers Wii. Or is it just that OpenGL is a slow piece of shit? I'd use DirectX, but well, I already have the Neritic Net guys complaining because 'no Linux support' (have they fucking tried Mono), using DirectX would make it even worse.I’ve been using Tiled as a level editor for a Super Mario Bros clone and it’s been great to work with. Riivo is needed to load custom textures, custom levels, custom music, etc. Once the app is done copying, go back to the Homebrew Channel and load the Riivolution app. I could use shaders to try and reduce the overload, but I'm afraid I may get shitloads of kids whining because their shitty GPUs don't support shaders. The Reggie Dumper app basically copies almost all the NSMBW files necessary to load the Reggie Level editor, and to load game levels made by Nintendo.

#REGGIE LEVEL EDITOR VS MARIO MAKER CODE#

Implementing the 'fallback mode' made the code even worse, so I just decided to drop that VBO shit and use good ol' display lists.

#REGGIE LEVEL EDITOR VS MARIO MAKER UPDATE#

The old renderer seems more GPU raping on my computer, more complicated code, and kids whining because they can't update their driver because lolol vbos need updated driverz. The previous versions used VBOs, and unlike what those idiots over at OpenGL would say, VBOs were worse than display lists. Having a powerful GPU is useless, since no matter how powerful it is, sending stuff to it is always fucking slow because asfadsfasfd crappy bus.

#REGGIE LEVEL EDITOR VS MARIO MAKER PC#

seriously, that's one thing that pisses me off with the PC architecture.

reggie level editor vs mario maker

I could try and improve the renderer, but. Nikolaj, jceggbert5, Treeki, Hammy, Luigi987 (Luigi54000vr) for betatesting Treeki for the NitroROM overlay decompression code, the object names list and other things. If you have another version, tell me so that I can add support for it. Here is a screenshot of the currently available version (v2.0 beta1):ĭo not forget to backup your ROM before using the editor on it! The editor is normally stable but we never know. Now you can edit your levels without using AR codes or whatever cheatįigured that since I was talking about my issues, I could talk about it here too, incase some people find some interest in it.











Reggie level editor vs mario maker